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An epic Classic Traveller campaign of 17 players all at once? (And easier to run than a table of 4)
(mythicmountainsrpg.substack.com)
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Rules (wip):
I have read stories that D&D in the 70s it was normal to have groups of 10-20 people. There were player roles like "mappers" for drawing the map. There was a "caller" who summarized the player moves for the GM.
D&D in the '70s was more like a strategy wargame than a TTRPG as we know them now.