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[-] Ludicrous0251@piefed.zip 114 points 4 days ago

Yet another reason to use and support open fonts.

Idk how many fonts are typically in a game but at $20k a pop, I suspect you could hire your own designer or collaborate with a few other small studios to design a few open game fonts.

[-] skibidi@lemmy.world 41 points 4 days ago

The problem is Japanese has so many characters - typically a font would need 5-6000 glyphs to be usably complete - that it isn't easy to create new fonts.

English ASCII is 96 characters, for reference. A designer can crank out a new thematically-appropriate font in a week.

[-] Ibuthyr@feddit.org 5 points 3 days ago

Give me 20k€ and I'll do it.

[-] Mongostein@lemmy.ca 9 points 4 days ago

They might even need 6-7 thousand glyphs

[-] towerful@programming.dev 28 points 4 days ago

I think the collab would be more likely.

Ideally the government would create public domain fonts for their official languages.
If they publish in that language then they should support the font for that language.

Funding such an endeavour as a single studio/designer would require making over 6000 characters for the font ( https://en.wikipedia.org/wiki/JIS_X_0208 ).
I'm sure modern unicode could do wonders to reduce that number (kanji has ~2,000).

[-] protogen420@lemmy.blahaj.zone 1 points 2 days ago

what about just using noto

[-] ryannathans@aussie.zone 14 points 4 days ago
[-] olafurp@lemmy.world 3 points 3 days ago

At that point you could spend 10k to make a procedurally generated font and spend another 10k on quality control. Still doable since there is a database of stroke order for Japanese Kanji

this post was submitted on 03 Dec 2025
182 points (98.9% liked)

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