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What even makes for good gamefeel?
(hexbear.net)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
don't make me tap the sign
one of the most unique things about games as a medium is that they're sort of tactile, you want to have a priority of repaying the player's actions with reactions, things like animation tweening/acceleration aren't really covered in this video but are also important for adding a sense of heft and momentum to the naturally non-hefty virtual objects you're interacting with, if an addition could be described with a good-tactile adjective like "crunchy" or "springy" you're probably on the right track
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy: