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submitted 4 days ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] Fizz@lemmy.nz 0 points 3 days ago

Its already made a difference there is no debating that it does reduce cheaters. If you force people to buy specialised hardware to cheat less people will do it. Cheaters dont need to be 0 for it to be worth it. All you need is for players to not regularly run into cheaters and perceive there to be competitive integrity inthier online games.

[-] Overspark@piefed.social 7 points 3 days ago

The debate is that it's far less effective than server-side anti-cheat, but that costs more money to operate so they'd rather inconvenience their users and invade their privacy in the process.

[-] Fizz@lemmy.nz 1 points 3 days ago

What's a good server side anti cheat for comparison?

[-] Overspark@piefed.social 2 points 2 days ago

Proprietary code that won't be known by a single product name like the client-side ones are. So it's impossible to make a good comparison as a member of the general public, only their developers will know how they work and how effective they are. But you can look at anti-botting measures all MMO's employ as a rough comparison, it's almost the same thing.

this post was submitted on 19 Dec 2025
171 points (99.4% liked)

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