114
submitted 2 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
you are viewing a single comment's thread
view the rest of the comments
[-] hperrin@lemmy.ca 12 points 2 months ago

There were over a thousand people working on it?

[-] Beacon@fedia.io 11 points 2 months ago

That doesn't seem overly crazy to me. They were trying to quickly build out an immature platform of an immature technology. Doing that requires entire divisions for hardware, software, research, marketing, etc. and for each of those divisions there's all the associated staff of managers, hr, administrators, etc.

[-] hperrin@lemmy.ca 3 points 2 months ago

Even then, I would think it would be in the low hundreds.

[-] Beacon@fedia.io 2 points 2 months ago

300 people working on hardware, 300 people working on software, 300 people working on various smaller aspects like basic research, marketing, quality testing, etc., and 100 people in associated staff like managers, hr, janitorial, administrators, etc.

Seems reasonable to me.

[-] hperrin@lemmy.ca 0 points 2 months ago

I don’t think that’s reasonable. 300 people full time to release 4 headsets in the last ten years? 300 people to build a custom Android version and a shitty VR chat clone?

[-] Beacon@fedia.io 3 points 2 months ago

You may not think it's reasonable, but the evidence suggests that it is. If 100 people could do it then the market would be flooded with high quality standalone vr headset systems.

[-] hperrin@lemmy.ca 1 points 2 months ago

Valve did it with like 350 people in the whole company.

[-] Beacon@fedia.io 1 points 2 months ago

Valve's system isn't standalone, and wasn't trying to create a whole new vr platform like fb was trying to do

[-] hperrin@lemmy.ca 2 points 2 months ago* (last edited 2 months ago)

Yes, it is, and yes, they did. It can run PC games standalone, and Steam VR on SteamOS is a platform they created.

(I’m talking about the Steam Frame, not the Valve Index.)

[-] Agent_Karyo@piefed.world 8 points 2 months ago

They were taking taking turns jacking off Zuckerberg (metaphorically of course ... or perhaps ...).

[-] kibiz0r@midwest.social 7 points 2 months ago

It says it’s multiple studios, which I assume were acqui-hired. So it’s not just “VR developers”, but also UI designers, concept artists, QA, PMs, HR, IT, tech writers, community managers, sales people — maybe even localization, reception, janitors… who knows. The structure of these things can vary wildly.

[-] calliope@retrolemmy.com 3 points 2 months ago* (last edited 2 months ago)

Also kinda crazy, I don’t think it says that it was 100% of their employees who were working on VR.

So it could be considerably more!

[-] Archer@lemmy.world 2 points 2 months ago

They couldn’t even get the people making it to play it in their spare time

this post was submitted on 14 Jan 2026
114 points (99.1% liked)

PC Gaming

14218 readers
1041 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS