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submitted 3 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] Zwrt@lemmy.sdf.org 1 points 3 months ago* (last edited 3 months ago)

I feel like your being incredibly specific about how it applies to one art form.

Ai generation is not drawing. Just like drawing is not woodcarving.

Id like so see pencil or brush skills transfer to photography. Which is a good example because i have taken photos with intentional effect to make them look paintings.

Someone who works abstract without light play does not need to know light theory to be an artist.

If you want to do make the same art on a different medium sure knowledge is transfered but that really depends on what you are trying to do which is different for every creative individual.

In my experience there is knowledge overlap between making photoshop collages and building advanced ai generation flows.

These tools also complement eachother. Generate a specific something, photoshop it into the final product.

[-] shneancy@lemmy.world 1 points 3 months ago

overlap between drawing and photography? easy, composition, colour theory, framing, in fact you could take everything (aside from gear knowledge) from photography and apply it to drawing or painting

pretty much all mediums of art have the same basic core - concepts that can come in handy no matter what other medium you grab, shapes, colours, compositions - you learn those by working with any medium, and you can take them everywhere else

[-] Zwrt@lemmy.sdf.org 1 points 3 months ago* (last edited 3 months ago)

The same concepts that also overlap with designing ai genres art. which is my pointW

Framing is set manually, different generation zones and is quite literally composition.

Adding skeletons with control net to fix a pose, again composition.

Choosing one of 100 different generated sky backgrounds is easier if you know color theory and recognize realism or lack therefor.

Pretty much all mediums of art have these indeed. So does comfyui. Ergo creatively designing ai generated images is art.

[-] shneancy@lemmy.world 1 points 3 months ago

let me know when AI actually makes something new instead of mass plagiarising actual artists' work (whilst burning through tons of water)

because at the most generous you could call what AI does a "collage of anonymous artworks guided by a user's input", but in reality, it's just stealing, and you don't even know who's art you took

[-] Zwrt@lemmy.sdf.org 1 points 3 months ago* (last edited 3 months ago)

Easy.

Don’t use a public ai model you download from the internet or use other copyrighteded work to train your own model.

You dont really need or even want that much data to get a focused result. The technology is open source and gaming hardware can handle it.

Just because 99.99% of what you see is people doing something dumb and unoriginal using tools that are designed by evil corporations does not mean the concept of what there doing is wrong and that there are not any people who do it right.

The problem right now is, try to find artists who do it right within a climate where everyone will discredit your work out off slop bias.

Consider that most people who do art do not have a public artist identity and just do it for their own private passion (best art) those that use ai definitely have no incentive to share their projects with the world.

Which is a shame making sure that the only works you will see is slop engagement bait

[-] shneancy@lemmy.world 1 points 3 months ago

ah, i assumed you were talking about public models. the sort of stuff that you specified now is fine in my books. might be a good idea to mention that you don't mean the slop making AIs from the start, since that's the first thing that comes to mind when someone says "AI art"

[-] Zwrt@lemmy.sdf.org 2 points 3 months ago

Its very hard to explain people what good use look like with so many horrible examples around.

Thanks for sticking with for the conversation.

this post was submitted on 17 Jan 2026
200 points (99.5% liked)

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