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submitted 2 days ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] greybeard@feddit.online 19 points 2 days ago

There are industries where that works. In business software, that's incredibly common, in part because people buy the same software every year, or on a subscription. So the company makes a half decent product, hires an insane amount of people to market it while firing the vast majority of the developers, sells a ton of subscriptions, then coasts for a decade or two. Any time a competitor starts forming, buy them, lay off the staff, and coast on that too.

It's the business model of the vast majority of business to business software/service products out there.

[-] Phil_in_here@lemmy.ca 15 points 2 days ago

Cool, that sounds exactly like how people want game companies to run. Just make a subscription based game, fire a bunch of people that actually made the product, and kill any innovative competition!

Doesn't sound fucking deplorable at all.

[-] DebatableRaccoon@lemmy.ca 6 points 2 days ago* (last edited 2 days ago)

Any time a competitor starts forming, buy them, lay off the staff, and coast on that too.

Hey! Don't go calling Norton out like that, man

[-] greybeard@feddit.online 2 points 1 day ago

Norton may have pioneered the technique, but Intuit perfected it.

[-] DebatableRaccoon@lemmy.ca 1 points 1 day ago

I'm glad to say I've never had dealings with Intuit by that measure then.

this post was submitted on 23 Jan 2026
375 points (99.2% liked)

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