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this post was submitted on 07 Feb 2026
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Games
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Oh shit I forgot, lmao
Yeah I don't think Moonworm turned up (which is fine). The schedule is running on the assumption that people just want to keep playing forever, which isn't necessarily true. This week it would be @Doubledee@hexbear.net's turn.
Last week when I played I got the feeling that this fort was really running out of steam (might just be I wasn't in the right mood though). Things have gotten quite disorganized and keeping things running is very micro-managey, which makes starting long-term projects difficult (let alone the one year turn limit). I kinda lean towards retiring it and applying what we've learned to a new fort after a bit of a break, but I don't want to pull the plug unilaterally if anybody sees potential in pressing onward.
Okay so poking around and giving things a little test run I think I could knuckle down and bury/memorialize all the dead, arrest the mood decline and basically get us kinda stable by the end of my turn. The question, to my mind, is if that is actually a !FUN! way for things to go, or if we should pass it on to someone who will push the limits and see what happens without a boring year of intervention.
I didn't get to start looking around until late in the week so I propose we take a poll for tomorrow's post and let the people who are involved decide in a more formal way. Either I can take it or one of the more adventurous volunteers can, and while we have everyone there we can also figure out what to do next, rule changes we might want to make formal etc.
I'd be open to retiring it and starting a new one, but I'd also be open to the idea of doing silly stuff that makes it more likely for fun to arrive and then letting the fort die before moving on.
I’m also up for retiring or continuing. We can also consider going out with a bang and attempting some military invasion as a ‘last hurrah’. It might be neat to then start a new fort in the same world and civ (if they still exist). Even a different civ offers a bunch if we stay in the World of Winds.
Retiring also has its advantages in that some dwarves we know may end up in our new fort. Looking at you Oreb.
I'm totally willing to keep playing if that would be best. I'd also be down for updating the list of players and starting over if that's what people would prefer. I think in either case we should check with everyone about updating our parameters (you seem to think maybe longer turns would be better for instance) adapting to lessons learned etc.
No worries I figured you were busy or something. No reason you should have to do everything around here.