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submitted 1 year ago by UlyssesT@hexbear.net to c/games@hexbear.net

This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.

I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

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[-] ElChapoDeChapo@hexbear.net 12 points 1 year ago

They're basically the same games made by the same devs using the exact same design philosophy

Does any Armored Core game have difficulty levels or accessibility options? Why do they get a pass? Is it because this isn't about people with disabilities but actually about your weird hate boner for the Souls series?

Being mad about the "prepare to die" shit is just dumb, that was marketing and you can blame Bandai for that (plus it was still significantly less cringe than Bethesda calling every one of their glitch fests "game of the year" when it's time to package the game with the 3 DLCs that had less than half the content of one Souls DLC for twice the price)

Is this going to make you hate Armored Core?

this post was submitted on 02 Sep 2023
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