Tears of the Kingdom took like 3 years of dev time to add a mechanic that fits a zelda game horribly, while fixing none of the flaws of Breath of The Wild.. and the mechanic they added is extremely frustrating and takes forever to use even if it's interesting
Why do you have to jiggle the control stick in order to detach parts from constructs. Why not just have a dedicated button. Why include an intentionally unpleasant and sadistic game mechanic like that. Why
Bioshock Infinite is one of the worst games I've ever played in comparison to how well it was received. The gameplay was shit. The enemies are all bullet sponges. The plot is about how Ken Levine doesn't understand the sci-fi concept of parallel universes at all and when slaves violently rebel they are as bad as the people who enslaved them. You can upgrade your weapons but you will use whichever one happens to be nearby since ammo is so scarce except when Elizabeth magically manifests some to throw to you. Songbird is a creature that screams WE WILL HAVE A BIG BOSS FIGHT and it never comes. It's awful.
Bioshock Infinite is one of the worst games I've ever played in comparison to how well it was received.
I thought it was notably disliked by most fans of the previous games.
i don't like any of the soulsbourne series
the controls felt godawful on both mouse and keyboard and controller
and i like hard games too, so it's a shame
Agreed. I like my controls to be snappy and responsive, and Dark Souls... was not that.
My main issue with that series is that it made not respecting a player's time a game mechanic. Make a hard boss? Cool, no problem. Make it so if I die against said boss I have to go farm healing materials? Go fuck yourself.
I find myself enjoying Armored Core 6 way more because it follows the conventional mission structure and if you die in a boss you just reload at a checkpoint with all your shit.
But even then, the game won't let you save and quit at a checkpoint on PC, so fuck me if I'm at the boss check point and need to switch off the PC to run an errand.
Borderlands. It’s just peak Reddit brain writing tacked onto a looter shooter (yay, thousands of completely identical guns with varying amounts of + 5% crit dmg) and bullet sponge enemies.
I think it really was a product of the times. The looter shooter was fairly novel and you can see how that affect of banter w/e you wanna call it really aged badly in bl2 and 3
Horizon Zero Dawn. Might be a good game series but It didnt catch me. Im also sure I enjoyed the Last of Us more as a show then as a game. Then again I have to admit these arent the kinds of games I really enjoy anyways.
Baldur's Gate 3. It's just not a fun game: D&D is mechanically bad and doesn't work at all for a video game that doesn't have a GM on hand to paper over all the serious problems with it, the controls and interface are janky as hell and the camera aggressively fights you, and however much detail they put into it I just couldn't care at all because it's all just bland forgotten realms slop.
opening this thread to find my favorite games and getting mad that I found them
RDR 2 is like 3 or 4 great games rolled into one and all negating each other. The story is enjoyable enough with some depth and it's ruined by half of it being told through interactive cutscenes where you have to press W but if you don't magically follow the perfect path it fucks up the pacing.
It has a beautilly crafted open world with mechanics and side-activities, none of which do anything useful for the rest of it or have enough depth to stand on their own and a mission design that straight up fails you if you don't take the 1 path the developers want you to take.
It is a survival game, except set in the big rock candy mountains considering how much loot and money is just laying around.
It's basically The Homer, as a videogame
God of War. The one where has a son. Boring corridor game with too many upgrades
Really any David Cage game. The dues a hack, but he gets hyped to hell and back and everybody is so impressed by his games. They always get high scores initially and then just get relegated to mockery after a month or two
Doom Eternal. I guess I was expecting more of Doom 2016 but instead it was an abundance of arcade mechanics and parkour.
I also feel like the soundtrack was slightly worse than 2016.
I didn't much care for Hollow Knight. I don't think it's bad by any stretch, in fact I can see how it's probably amazing when you like the genre, but I got bored very quickly.
I'm just in this thread to fistfight anyone who dares say Undertale or, god forbid, Outer Wilds.
Dark Souls is too hard for my tastes, as much as I want to just walk around the worlds and see them.
I have 0 interest in BotW, crafting stuff isnt for me. Just lemme find/earn the item.
Street Fighter isn't in my top tier fighting series.
Most point and click/old timey adventure games (like the aforementioned Myst) were boring to me.
The first Dark Souls game felt like torture. I remember running around in the underground poison swamp to farm upgrade material then running up to Andre to upgrade my weapon and it felt like such a chore. In Anor Londo, after fighting a gargoyle, the way forward was so unintuitive I gave up because the game was not for me. I ended up watching some YouTuber play the game after that.
Elden Ring. I really tried, but the complete absence of any serious scenario, world building, story or dialogue just made the game completely uninteresting to me. Mind you I never could get into Dark Souls either.
Also here is a link to the thread from Soros you mentioned
You dislike Half-Life 2 because it doesn't have regenerating health and superfluous crafting.
I dislike Half-Life 2 because you can't get lost in some giant labyrinth of a level in search for colored keycards.
We are not the same.
I thought Breath of the Wild was mid
Also, the grizzled white dude with gun games aren't really my thing. So anything from Rockstar, the Uncharted series, The Last of Us, etc
No shade to anyone that likes them, they just aren't for me. I tend to like over-the-top hammy stuff or baby games.
Bethesda games in general. Maybe I will give Morrowind another try eventually (only played like an hour) but my experience with the other ones discourages me greatly. Gameplay is boring, balancing is non existent ( you either steamroll or have to cheese encounters). People always point out the cool quests and lore but they are buried in a mountain of mediocre slop. Aesthetically, apart from Morrowind I find them really dull. I do give them props for the modding support tho, I've started playing the forgotten city and having a blast, and that was originally a Skyrim mod.
Also a link to the past. Maybe it's because it's the most "vanilla" Zelda ever got.
I'm also saying Baldur's Gate 3. The writing is juvenile, the combat is a slog, the characters are cliches, it retcons the story and characters of the game it's supposed to be a sequel to, it has possibly a worse UI than the original Baldur's Gate, and the famed reactivity and choice only works if you do things exactly how the developers intended you to do them. Oh, and the music is just forgettable.
The writing is juvenile, the combat is a slog, the characters are cliches
The authentic DnD experience
Oh I have OPINIONS.
Undertale is genuinely pretty shit tbh. The humor is okay now and again, the battle system, while I appreciate it trying something different, didn't work for me, and the pseudo-philosophical "u did the thing we designed the game to push you towards doing don't you feel bad u monster lolololol" thing was not remotely as original or deep as people pretended. Genuinely think its just the Homestuck connection that made that game popular. Music is a bop though, can't deny that.
The last 3rd or so of Elden Ring is also shit and I assume all the 10/10 game of the decade reviews never got that far. FromSoft is so far up its own "prepare to die" ass that they forget to make actually fun and fair games anymore.
fallout new vegas
not because its bad, but because im bad at it and the mean scorpions always kill me
Fallout 4. Found the game super uninteresting and it had even more roleplaying mechanics gutted from it like Skyrim before it (didn't like Skyrim either, put about an hour into the game and never picked it up again).
I think Skyrim without mods is generally unenjoyable and modded it's possibly the best game I've ever played.
I have no idea how to assess Skyrim because of these two things.
I almost view Skyrim like an incomplete engine that a good game can be built upon but I genuinely dislike the unmodded vanilla game.
A mug that says “don’t play me until I’ve installed my 400+ modlist”
I like the concept of Doki Doki Literature Club but trying to play it resulted in endless clicking to skip through the text boxes to get something to happen. That video game format is not for me.
I have a lot of thoughts on Doki Doki Literature Club.
The game did not invent the concept of "Story that pretends to be about cute anime girls at the start turns into horror" by any stretch, nor did it invent "meta horror" where a game purposely crashes or whatever, but what sets DDLC apart from the others, in my opinion, is its underlying sincerity.
The premise of "Anime school girls in a horror game" often results in pandering too much to sadism, the characters just become bodies to be brutalized. The narrative becomes mean-spirited, and characters are made to be purposely shallow so the audience can enjoy the violence without feeling compassion for the victims. Don't get me wrong, my monkey brain can also appreciate a slasher movie every now and then, and it's definitely more enjoyable to see a bitchy, shallow mean girl get murdered than a nice, sweet girl with complex character motivations.
Doki Doki Literature Club very much does not do that. What sets it apart is not the horror aspect, but the cute anime VN dating sim parts of it. It has real, flawed characters that could absolutely work in a "normal" VN as romantic interests, and that is what's given it its longevity. The player is made to care about the characters and the misery that befalls them is not played for spectacle, but as the more or less authentic climax of their storylines.
I could go on a lot longer but the tl;dr is that to like DDLC, you have to like anime dating sims I guess. What makes it special is not the horror, but the sincerity with which it is written despite being a horror game. Doki Doki Literature Club Plus came out on Steam a few years ago and it features a bunch of bonus stories, and none of them includes any horror, it's just a selection of cute scenes of the 4 girls interacting at school.
The song that plays during the credits really encapsulates what I mean very well. Other writers would 100% give her more "crazy stalker gf" lines up until the very end, but this song is not at all like that. It's just sincere. Monika is allowed to be a real character with real feelings and a real conclusion to her arc, and that's what makes it work and what gave it its cultural impact.
ghost of tsushima besides being far right bushido propaganda bullshit, isnt that fun or beautiful and the story is not compelling. I dont see how people like this game, it has to just be weebs. my ex best friends conservative boyfrind went off on me for pointing out the historical inaccuracies while playing. elden ring also looked boring but i just watched my friend play also it weird how bad characters look for how hyped it was.
Couldn't get into Elden Ring. I love Dark Souls and Sekiro, but adding the huge world just made things dull to me. It became too much of a grind rather than a cool experience to have. I don't really understand the hype around it.
I never liked CounterStrike. The entire game is walking into a courtyard and getting shot by someone I didn't even see.
I've never liked Eternal Darkness: Sanity's Requiem. The writing is incredibly goofy and it's just not as scary as it's hyped up to be. The pacing is dull and the puzzles are just tedious running back and forth. And before it's mentioned it's a game from 2002: it came out a month after the Resident Evil 1 remake, which is a masterpiece to this day. It also came out a year after Silent Hill 2 and the first Fatal Frame, both of which are still very effective at horror.
Persona 5.
Probably the biggest investment by Atlus in a game; something like 5 years of active development, and nearly 10 separating it from the previous episode; a slew of audacious themes seldom approached by videogames, even less so by JRPGs, at its time, and all that for what? a Persona 3.75 whose writing falls apart before the end of the first arc (making a character say to an antagonist that he treats women like objects after a close-up shot of her jiggly boobs... talk about stupidly tone-deaf, and that's just the beginning), and whose gameplay is now even more dissonant than before from what the game clumsily attempts to say, because it's an imposed marketing constraint and not something thought out to be harmonious... That's a feat. Bravo Hashino.
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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