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submitted 1 year ago by UlyssesT@hexbear.net to c/games@hexbear.net

This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.

I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

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[-] WoofWoof91@hexbear.net 8 points 1 year ago

mostly yeah, it felt pretty heavy compared to other games

[-] boletus@sh.itjust.works 8 points 1 year ago

That's cos it is heavy, the game will queue inputs for over an entire second it's crazy. I think I would have enjoyed dark souls 3 more if it didn't have the aggressive input queueing

this post was submitted on 02 Sep 2023
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