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submitted 1 year ago by UlyssesT@hexbear.net to c/games@hexbear.net

This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.

I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

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[-] riseuppikmin@hexbear.net 16 points 1 year ago* (last edited 1 year ago)

I think Skyrim without mods is generally unenjoyable and modded it's possibly the best game I've ever played.

I have no idea how to assess Skyrim because of these two things.

I almost view Skyrim like an incomplete engine that a good game can be built upon but I genuinely dislike the unmodded vanilla game.

A mug that says “don’t play me until I’ve installed my 400+ modlist”

[-] rjs001@lemmygrad.ml 4 points 1 year ago

I think a lot of Paradox games can be put in a similar category to that

this post was submitted on 02 Sep 2023
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