145
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 02 Sep 2023
145 points (100.0% liked)
games
20540 readers
397 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
Saw the GamersNexus vid on performance benchmarks across a variety of graphics cards and I think I'll wait for a while before playing Starfield. I think the biggest problem with most games is that they aim to wow graphically and completely forget to optimize for a variety of hardware, especially PC.
It doesn't wow when it runs like crap it feels god awful. Anything below 60 is hell for m+kb stuttery and jerky movement, but I want/expect to get 120+ these days.
It's really shockingly bad.
Indeed. I'm playing AC6 right now and while the graphics aren't the most modern, the way everything is designed and runs is just so pretty. So many of these AAA publishers want to push ray tracing and a billion other features for "greater fidelity", but don't put in enough work to actually optimize the experience.
Artistic vision is better than effects 100% of the time. Adding raytracing to a game doesn't make up for a lack of artistic vision. Some reflections that I've seen in 500 other games without artistic vision don't compare at all to something like the whimsy of the Coral and the confusing organic nature that they never over explain in Fromsoft fashion, give people enough to trigger their imaginations, use music well, then let them run with their own thoughts about it. You create an experience from this, it creates emotions players are often unable to get any other way, whereas you don't with showing off how your belt buckles accurately reflect the room, literally nobody cares about that.
Ac6 goes hard. It feels like controlling a giant death robot, and that's all it needs to do.