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submitted 2 years ago by UlyssesT@hexbear.net to c/games@hexbear.net

This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.

I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

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[-] WittyProfileName2@hexbear.net 9 points 2 years ago

It's so weird, because the games had to give Geralt amnesia so he forgot his character development in the books, just so they could have him be a cynical centrist and then lightly push his character back on to the path of becoming the character he was before the games.

Like, the depending on what side quests you do, Geralt is on the path to stop being such a centrist but he never returns to being who he was before (maybe he does in the DLCs, I never played them).

The sidequest chain with Triss where you help her smuggle a bunch of people out of Redania before the next wave of pogroms happen, is an example of Geralt helping people despite it not being of any benefit to him. But he only does it because Triss is dragging him into it.

this post was submitted on 02 Sep 2023
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