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submitted 2 years ago by UlyssesT@hexbear.net to c/games@hexbear.net

This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.

I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

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[-] daquackeryspreads@hexbear.net 13 points 2 years ago

Persona 5.

Probably the biggest investment by Atlus in a game; something like 5 years of active development, and nearly 10 separating it from the previous episode; a slew of audacious themes seldom approached by videogames, even less so by JRPGs, at its time, and all that for what? a Persona 3.75 whose writing falls apart before the end of the first arc (making a character say to an antagonist that he treats women like objects after a close-up shot of her jiggly boobs... talk about stupidly tone-deaf, and that's just the beginning), and whose gameplay is now even more dissonant than before from what the game clumsily attempts to say, because it's an imposed marketing constraint and not something thought out to be harmonious... That's a feat. Bravo Hashino.

this post was submitted on 02 Sep 2023
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