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Holding up the line (media.piefed.world)
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[-] Mongostein@lemmy.ca 16 points 2 months ago

Plan your next turn before it’s your turn!

[-] spittingimage@lemmy.world 28 points 2 months ago

I did but then the sorcerer changed the whole situation with his bullshit!

[-] chuckleslord@lemmy.world 13 points 2 months ago

I think this whole situation improved considerably when everyone became invisible. See? No one is around now, combat complete

[-] Kolanaki@pawb.social 28 points 2 months ago
[-] Grimpen@lemmy.ca 4 points 2 months ago

Hilarious! Appropriating this for redistribution!

[-] AnarchistArtificer@slrpnk.net 3 points 2 months ago

But I, the barbarian, really wanted to hit someone with my axe this turn :(

[-] UnderpantsWeevil@lemmy.world 7 points 2 months ago

~~sorcerer~~ DM

I'll also spot you that turn one is generally basic bitch shit.

It's turn seven, when the wizard has gone through six prior Save or Sucks only to find out the DM has introduced another creature on which none of them work that they're fumbling around for options.

[-] Kolanaki@pawb.social 6 points 2 months ago* (last edited 2 months ago)

This almost never works out because by my next turn, the battlefield is completely different than what it was when I ended my previous turn.

[-] psud@aussie.zone 1 points 2 months ago

If my druid follows you it ought to be changed, either with barriers to keep them from approaching, or to funnel them into a kill zone, or vines wrapping the opposing casters keeping them from casting spells

[-] ltxrtquq@lemmy.ml -5 points 2 months ago

Your GM must be some kind of tactical genius then, seeing as how they're playing all the monsters and probably don't need to spend all that much time deliberating all their individual turns.

[-] Kolanaki@pawb.social 5 points 2 months ago

It's more the sorcerer and warlock using magics that alter the very fabric of reality.

this post was submitted on 03 Mar 2026
554 points (99.3% liked)

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