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submitted 4 days ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] Wilco@lemmy.zip 60 points 4 days ago

These 80s games were made to sell actual walk-throughs. You had to buy a book or magazine for many of them.

They were not difficult, they were stupid.

[-] Blackmist@feddit.uk 29 points 4 days ago

Many had a premium rate phone line, and it was just a tape so if you were stuck near the end you'd have to listen to the end and potentially pay many times the game's cost.

[-] Wilco@lemmy.zip 12 points 3 days ago

Thanks for reminding me of those 1-900 phone lines ... I got in trouble for those.

[-] Paddzr@lemmy.world 14 points 3 days ago
[-] ArmchairAce1944@lemmy.ca 8 points 4 days ago

The puzzle were often moon logic or 'oh shit! You mean THAT is what I must do?'

Sierra online had great games with great stories and characters but their puzzles were... Yeah...

[-] TyrionBean@lemmy.ml 8 points 4 days ago

Nah! We were just tougher back then!

Also, with no internet, nothing was around to distract you for 24 hours, or days, to try to solve one puzzle.

Kids these days don't understand the struggle!

😃

[-] ICastFist@programming.dev 5 points 4 days ago
[-] ArmchairAce1944@lemmy.ca 5 points 4 days ago

But ye can't get ye flaske!

[-] ILikeBoobies@lemmy.ca 2 points 3 days ago

I had to look up a solution in Myst because it was something I didn't know I could do.

[-] ZILtoid1991@lemmy.world 1 points 3 days ago

There were also the "feelies", which were a secondary line defense of copy protecion method. They sometimes were a clue to those puzzles.

this post was submitted on 05 Mar 2026
253 points (98.5% liked)

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