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submitted 1 year ago by UlyssesT@hexbear.net to c/games@hexbear.net

This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.

I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

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[-] SerLava@hexbear.net 3 points 1 year ago* (last edited 1 year ago)

I played quite a bit of Deadcells but I can totally see why someone wouldn't like it. It also ended up getting somewhat tedious eventually

[-] BurgerPunk@hexbear.net 1 points 1 year ago* (last edited 1 year ago)

Yeah i stuck with it for it while, had two end boss cells i think and felt like it got more tedious than fun the more i played. I have a lot a positive things to say about it, but it just didn't click for me the way something like Rouge Legacy did

[-] SerLava@hexbear.net 2 points 1 year ago* (last edited 1 year ago)

Yes that is exactly when I stopped playing, it was either at 1 or 2 boss cells.

On the other hand Hades is always a jam

this post was submitted on 02 Sep 2023
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