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submitted 1 month ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] skisnow@lemmy.ca 7 points 1 month ago

Yeah, the irony is that I'm sure you could do some sort of blockchain-based DRM that didn't need a centralized server. Does such a thing exist? Patent pending...

[-] Liketearsinrain@lemmy.ml 7 points 1 month ago

It would be possible, I considered implementing such a proof of concept years ago for fun (when blockchain was not exclusively cryptocurrencies). But then I remembered I don't like DRM so I never released anything about it.

[-] Shayeta@feddit.org 3 points 1 month ago

The problem is that game sellers would need to be able to add games to the blockchain so that they can be traded. But how do you implement a trusted entity in a trustless decentralized system?

[-] timestatic@feddit.org 1 points 1 month ago

I was thinking of something like LBRY for the backend and like x402 for payment using stablecoins. This could all be neatly managed and allow to skip expensive transferal costs where a piece of content could even cost like less than a penny

[-] skisnow@lemmy.ca 1 points 1 month ago

Maybe I’m thick but that seems like the answer is the same as it is for anyone selling something on a website without blockchain.

[-] sukhmel@programming.dev 1 points 1 month ago

It looks like you don't need to add a game to the chain, just build a chain of trust and check the signature of something like that. But maybe that has downsides and with an unpopular blockchain it may as well be centralised

[-] Shayeta@feddit.org 2 points 1 month ago

I was thinking more of NFTs, where a single ID corresponds to a specific copy of a game - allowing you to freely trade the game to someone elses wallet.

this post was submitted on 06 Apr 2026
237 points (100.0% liked)

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