33
submitted 2 days ago* (last edited 2 days ago) by doublepepperoni@hexbear.net to c/games@hexbear.net

Especially when it's written from the point of view of the playable character. It can be such a great way to add more characterisation to your protagonist. Silent Hill 3 is a great example, with Heather's attitude really shining through every text box

Some people would probably argue that with modern 4k Pathtraced DLSS4 Unreal Engine 5™ graphics there's no longer any need to rely on workarounds invented for text adventure games in the 70s or that we can just have characters think out loud but to me at least this is way less intrusive and more immersive than the character yapping to themselves

Here's another example, the doll is not relevant to any puzzle or the story at all, it's just there for set dressing but you still get several lines of text about it that set the mood more effectively than just having the doll sit there

you are viewing a single comment's thread
view the rest of the comments
[-] ShinkanTrain@lemmy.ml 2 points 18 hours ago

Thesis: Text and no voiced dialogue

Antithesis: Text voiced by the character

Synthesis:

this post was submitted on 06 Apr 2026
33 points (100.0% liked)

Games

21276 readers
177 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 5 years ago
MODERATORS