So, I have 2 train routes for exports, highlighted for visibility:
- A cement train that runs between the red line (at the end of which is a loading station for cement) and the customs house at the far end of the green line
- A gravel train that runs from the aggregate loading station at the end of the blue line to the same customs house
Here's the behavior I want:
- When returning from the green route, a train has right-of-way to return to its loading station
- If a train arrives at the intersection from the red or blue route, it should proceed only if there is no train on the green line; otherwise, it should wait until the green line is clear
I'm not entirely sure how semaphores work and no combination of them seems to do the trick. I get trains unable to return from the customs house, trains colliding, or trains forever deadlocked at the junction. I've watched/read like 3 different tutorials and I'm still not sure what I'm supposed to do.
this game is making me dislike the idea of trains
i was happy setting up farms and factories, and i didn't even mind that much that you need to be prescient to know that input and output buildings need to sit on certain sides of each other (different for each building in the game) if you want the magic factory lines to work and not have to use trucks between them
but then i started gettin into aggregates, and i didn't even mind that much that you need to be psychic to know that buildings need to sit on even more certain sides of each other (even more different for each building) for the conveyors to be able to work.
then, setting up the train lines, and everything falls apart. my station areas look like when your shoelaces would not come untied but turn into double knots instead. trains go all the way to destination until they run in to another train and then back up and reverse, just sitting there bumbing into each other. passenger train platforms aren't "suitable" for the passenger train to go to (Why? the game certainly isn't going to tell you!)
why is this game trying to carbrain me
ye can't get ye station!
Yeah a lot of people say Shadow Empire's logistics system is byzantine but it feels kindergarten level compared to this.
responding a couple if days late but there's a key that lets you mirror buildings if you need the inputs/ outputs on the other side
also you can try doing a car republic but it will NOT work and everybody will be miserable ask me how I know
also also the planning feature is your friend, get all of your ducks in a row before you commit to building anything
WHAT
WHAATT
thanks, this changes everything. how come the tutorial doesn't mention any of this
i was making ugly inefficient conveyor loops around my coal processor, bulldozing roads to build overpasses