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Y'all failed
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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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Yeah Deep Gnome, Halfling, Duergar and Half-Orc are by far the strongest "meta" races for min-maxxers but nobody plays them. Everybody plays dragonborn and human even though both are RP tier and objectively inferior in their abilities and powers.
Gith get free misty step and jump, tho...
jump is a ritual spell that can be prepared by anyone with 1 level in wizard at any time and then unprepared after (no spell slot cost), basically inconsequential once you understand how to wizard dip to gain access to all spells. In BG3 all you need is 1 level wizard and you can scroll learn every wizard spell in the game if you are a pure caster of another type (such as bard, druid, cleric or sorcerer) or every wizard spell up to 4th spell level if you're a half-caster (paladin/ranger). As long as you have 1 person in your party with 1 level of wizard you have infinite access to all ritual spells for your entire party. That's 1 level out of 48 total levels.
I would much rather have Halfling's stealth advantage and lucky, which brings your fail chance from 5% to 0.25% on d20 checks you master (saves, skill checks, attack rolls) - or superior darkvision, stealth advantage + wisdom save advantage from deep gnome.
There's a million ways in the game to gain 1 use of misty step (like an amulet, for example. Or a scroll). There's no way to get lucky except to be a halfling and it will be impactful on every d20 roll through the entire game (there's like a million) and it gets better and better the higher your modifiers are (which get very high due to player power creep and magic items).
Gith are pretty good but a solid A-tier. S-tier is firmly in the hands of halfling, deep gnome and maybe half-orc for certain builds.
Dipping 1 level in wizard is still a major opportunity loss for a lot of builds. Likewise there's a lot of really op amulets in the game, so dedicating the amulet slot to having that is at times sub-par, depending on the build.
I could not disagree more, 1 level wizard dip is the strongest multi class in the game and practically mandatory if your are min-maxing
Would you rather be a Cleric 12 with 3 feats and 6th level Cleric spells OR a 11 Cleric 1 Wizard with 2 feats and 6th level Cleric spells and 6th level Wizard spells? Doubling your casting capability is very powerful, especially when it's the wizard spell list and you can swap the spells around any time you're out of combat.
I'm ashamed to say I played a Dragonborn (for coolness) on my first playthrough. I hated up kinda hating it after a while, though, because her face didn't emote like the humanoids would.
Tbh I was kinda surprised at how much expression they did manage to give the Dragonborn. It’s not as much as the humanoid faces of course but it’s leagues better than, say, any argonian character in TES.
Yeah but there hasn't been a TES release in over a decade. From looking at videos of Starfield it seems Bethesda hasn't made great strides in that department, though.
BG3 also has that massive canyon of difference between the player and the companions since they were mocapped and acted out.
That’s absolutely true, I suppose I should’ve been more specific. Despite the animations being inferior to the origin characters & any face captured animations, I still appreciated that the non human species still had a good deal of expression to them since the standard in most games I’ve played is emotionless jaw-flapping.
Nah, Half elves get shields so they are one of the best for casters, at least for me. It's also funny that even if you psam crossbows, the game takes the equiped shield AC into account. It doesn't hurt that they are the best looking race of the "basic looking races" either. Then, it's stru that an actual min maxer would get a 2llv fighter dip so they would get shields too, but depending on progression that dip will take a while and you feel the weakest in early game so... yeah.
Shields are a noob trap. Better to get dual-wielder feat on casters to dual wield 2 staves (Hag Staff, Sparkler, Rainmaker and other good staffs are available easily in Act 1 and only get better). You end up with much better net stats and similar AC, as well as more unique magic item slots. Melee should be using 2-hand weapons.
Only person that should use a shield is a ranged striker, which will always have a level in either fighter or ranger so will already have shield proficiency.