[-] Smeagolicious@hexbear.net 3 points 2 days ago* (last edited 2 days ago)

non specific 97 spoiler-ish

'97 included this completely correct statement, and I'm happy to say that they don't even pull a Killmonger swerve with Magneto - he gets some justice with only a little "you've gone too far Erik!" by the end. Him, Storm, & Rogue are the big heroes this time around

[-] Smeagolicious@hexbear.net 13 points 3 days ago* (last edited 3 days ago)

X-Men type setting

Remembering that bit in X-Men '97 where a justifiably pissed Rogue flew around destroying US military bases in revenge for spoiler stuff. Ofc Captain Amerikkka shows up and condescends to her about this going too far and how he's trying to "solve the problem through the proper channels". She then throws his shield over a fuckin mountain

I like it when the X-Men are allowed to be a force for change, and show that the status quo defenders are allowing atrocities to continue while they try to solve things at their preferred pace.

Edit*

I also happen to be playing a Pathfinder 2e campaign as a one piece style pirate crew fighting the world gov & capital. Much more fun than being a reactive force.

[-] Smeagolicious@hexbear.net 12 points 4 days ago

on edge

snipes-hesitation "They got you too?"

[-] Smeagolicious@hexbear.net 35 points 5 days ago

At least the Hbomb stream raised money for a good cause (even if AoC was shit all along), this stream exists for no reason but for ghouls to soullessly pander to the youths.

[-] Smeagolicious@hexbear.net 178 points 3 months ago

matt-jokerfied FUCKING LIBERALS GAHH

[-] Smeagolicious@hexbear.net 94 points 3 months ago* (last edited 3 months ago)

sent it to a friend and the immediate response was "oh no we're so cooked" cool-zone

[-] Smeagolicious@hexbear.net 56 points 3 months ago* (last edited 3 months ago)

Reminded me that I got mad at sniper elite the other day - in SE5 they have a playable Russian sniper who after the invasion of Ukraine during the end of the game's development was hastily relabeled as a Polish sniper who was married to a Soviet and then fought in the defense of Stalingrad. Apparently it was considered "in bad taste" to have a playable Russian sniper who was clearly inspired by Pavlichenko. She still has a bad Russian affectation of course, but they slapped a polish flag on her.

Note that you can still play a nazi sniper in the competitive mode, and a "clean-Wehrmacht" soldier in the Zombie Army spinoff. But a female Soviet sniper would be in bad taste, sure.

Edit: WEIRDER STILL CAUSE PAVLICHENKO WAS BORN IN MODERN-DAY UKRAINE!

[-] Smeagolicious@hexbear.net 54 points 6 months ago

We never actually see china at all right? I like to imagine it's just perfectly fine, they just left america to play by itself in the irradiated wasteland

[-] Smeagolicious@hexbear.net 59 points 6 months ago

The zionist cope in the replies michael-laugh

"Israel will retaliate with a precision strike that will bring Iran to its knees!"

Absolutely detached from reality

[-] Smeagolicious@hexbear.net 49 points 6 months ago

AMLO NO, THE STRUGGLE SESSION outdoor-cat

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Angular Merkel (hexbear.net)
[-] Smeagolicious@hexbear.net 52 points 9 months ago

Tbh I just didn't get why the bit was funny. Like, posting things specifically to deceive ppl and give them bad vibes (that Parenti post is the first that comes to mind) just seems shitty. The "oh you're triggered" bit strikes me as bad no matter what "side" it comes from 🤷

2
submitted 1 year ago* (last edited 1 year ago) by Smeagolicious@hexbear.net to c/art@hexbear.net

In response to: https://hexbear.net/comment/3656677

short sketch, thought it'd be funny idk lol

1
submitted 1 year ago* (last edited 1 year ago) by Smeagolicious@hexbear.net to c/games@hexbear.net

HROT, a boomer shooter set in a Soviet-era Czechoslovakia after some unspecified disaster, just released. I've seen some gameplay and read generally favorable reviews and quite like the Soviet industrial retro shooter aesthetic. Only thing that put me off is the (expected) litany of anticommunist reviews & general fan sentiment surrounding it. A slower, more Quake like shooter among the library of (very good!) fast paced boomer shooters is welcome.

rambling-about-post-USSR-opinionsThis game raises the question I often come back to about whether my perspective and opinions on the USSR as a "Western" ML have merit in the face of the, lets say harsh, opinions of people who lived through the era (or at least lived in former Soviet countries).

I know the opinions of an imperial-core communist aren't worth shit in general lol, but I was wondering how y'all reconcile a pro-soviet stance and an opposing "lived experience" (yeah reactionary forces swooped in post fall but I think interrogating one's own views in the context of one's relation to imperial power is important)

Aaaaaaaaaaaanyway this was a post about a game >_>

It also has a funny horse in a gas mask! I thought it looked neat, has anybody played it or the demo?

1

It is available from the developers here:

massif-press.itch.io

The basic rules are available for free, or you can toss some support the devs’s way for the full version. Don’t worry, you can get a plenty of mileage out of the base game, and they’re not just paywalling all the cool stuff.

The game itself - You play elite mech pilots, the eponymous “Lancers”, under the galactic Union, a post-scarcity, post-capital body that spans hundreds of worlds. Outside the Union, however, still remain the remnants of fascism and unscrupulous capital, with various corporate states, cults, and fascist/imperial chauvinist holdouts claiming many systems outside its influence.

Lancer’s got mech combat, FALGSC, fighting unscrupulous space fascist corpro-states, fighting the corpro-states alongside striking miners, physically striking said corporate stooges with heavily modified mining mechs. What’s not to like?

If the idea of an RPG about revolutionaries in giant mechs taking the fight to slavers, corporations, and fascists with the use of physics defying armor and weaponry appeals to you, check it out.

(one of the writers also wrote kill six billion demons, which I’ve heard a lot of praise for but never read)

Lastly, I’ve included the foreword, which I found EXTREMELY refreshing for a tabletop game book:

“In this book there are some fraught, difficult, or other‐ wise uncomfortable themes and content discussed. Lancer takes place in a setting recovering from millennia of cruel anthrochauvinist rule – a fascist, imperial, Earth-first ideology that had little time, space, or care to acknowledge beings or perspect‐ ives that ran counter to their didactic tyranny.

We want to acknowledge that many phenomena and acts touched on in Lancer – slavery, exploitation, racism, directed hate, genocide, the stealing of indigenous land – are real phenomena, are ongoing acts of injustice and cruelty, and are not simply “fantasy" or “interesting devices” to use in a roleplaying game. Their inclusion in Lancer is by no means a flippant choice, intended to be read as endorsement, or idle thought.

We think it important also to acknowledge that both Tom and I are writing from the perspective of straight, cis, able-bodied men. When writing Lancer, we wanted to create a setting where humanity is – in the narrative present – at once in a state of utopia and working to affect it. We imagine that Union isn’t burdened by the same cultural definitions of gender that oppress and malign so many people who live under the umbrella of capitalism and empire and, as such, there is a wide spectrum of expression and identity in Union and among its constituent worlds.

At the risk of enacting further violence by depicting worlds and cultures where there are regressive or discriminatory stances on gender baked-in, we have decided not to codify in the rules how players may express themselves – please do note that this absence of canonical definition is absolutely not meant to be read as exclusion, but is meant instead to avoid flattening all possible stories into one “canon” definition of what it means to be gendered, transgender, nonbinary – to have a body in Lancer. We encourage you to play your characters how you see them, and consider them to be in-canon.

We hope that you create narratives and characters that stand against terrible abuses and prejudices. Lancer features no easy aliens to pass these transgressions upon, only other human beings; humanity alone are the architects of terrible cruelties, but we can also be the architects of better, more just futures and presents. [...]

We believe that ideas of liberation, of radical antifascism and anti-hate, can begin around the table with friends and end in the streets, at the ballot box, and in all of our hearts. Sometimes around the table with friends is the only place where liberation – where fighting back – can happen. This does not diminish the impact that it can have.

That’s why we made Lancer: to help people fight back, if nowhere else then around the table with friends.

In solidarity, Miguel Lopez and Tom Parkinson Morgan”

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Smeagolicious

joined 4 years ago