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submitted 3 days ago by INeedMana@piefed.zip to c/rpg@ttrpg.network

This popped up in my RSS feed and I found it a good read

For some time now I've felt that D&D-like d20 mechanics is cursed to have the problem of inflation. But it was refreshing to see someone else point it out too

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[-] pteryx@dice.camp 0 points 2 days ago

Even in the context of a video game, having nothing but a pre-programmed turn rotation sounds boring. There's a reason more modern MMOs never appealed to me on a gameplay level.

Even in a more video-gamey TTRPG (or, well, a video game), it's more fun for me to have enough options to be able to adapt to different in-world situations, even if that makes me weaker with each option. Give me FFXI's Red Mage (an adaptable generalist) over FFXIV's (a DPS with a good heal) any day.

[-] kichae@wanderingadventure.party 1 points 2 days ago

Pteryx the Puzzle Secretary Yeah, I really don't get it. I honestly think people are playing games wrong, and I don't understand why.

[-] pteryx@dice.camp 0 points 2 days ago

It makes a *little* more sense in the context of video games, where some people's idea of "fun" is turning their brains off and mashing buttons.

In the context of TTRPGs, though, not only does the medium itself demand too much effort for "turning your brain off" to be viable, and not only is an easier alternative right at hand, but there's a whole other vista TTRPGs offer that video games don't that is being forgotten.

[-] kichae@wanderingadventure.party 1 points 2 days ago

Pteryx the Puzzle Secretary There are games specifically designed for that, though. Though, I guess I do love a good Doom II run with cheat codes enabled, so I shouldn't be throwing too many stones in that direction.

this post was submitted on 31 May 2026
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