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submitted 2 years ago by gabaghoul@hexbear.net to c/games@hexbear.net

I started playing this last night, and I'm trying to fly towards the green diamond thing, but I swear I'm not going anywhere. Is there a way to calculate the remaining distance to a location?

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[-] Dolores@hexbear.net 15 points 2 years ago

they simulate 'flying' ingame by keeping the player stationary (so the cell remains stable) and moving all the other objects proportionally to the speed/direction of player "movement". very-smart

[-] combat_brandonism@hexbear.net 7 points 2 years ago

so the cell remains stable

lmao almost like a TES-style engine is a terrible fit for a space game

[-] CommunistBear@hexbear.net 4 points 2 years ago

Isn't that the Futurama joke version of how their spaceship works?

[-] Dolores@hexbear.net 9 points 2 years ago

because of the havok physics, objects inside the ship moved whenever the starship went really fast, so any objects/npcs in the spaceship would flop all over and when yo got where you were going everything was a mess. so they reversed it and left the ships technically stationary but every other thing gets moved, since their interiors are not loaded & physics enabled while in flight. theory-gary

[-] good_girl@hexbear.net 3 points 2 years ago* (last edited 2 years ago)

Yeah but the reason for it in video games is usually because of issues caused by floating point errors.

this post was submitted on 07 Sep 2023
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