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submitted 1 year ago by ace@lemmy.ananace.dev to c/gaming@beehaw.org

All I can say is; Oh dear.

The addictive optimization game adds even more methods of optimization to play with.

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[-] hascat@programming.dev 19 points 1 year ago

I'm suspicious. WoW added quality to crafting recently and it kind of sucks. This looks like a much more thoughtful approach, but I'm still skeptical that it will actually be fun and not a headache.

[-] GrayBackgroundMusic@lemm.ee 3 points 1 year ago

Good analogy to WoW. I'm a pretty serious crafter and it's only added headache. I don't care for it there or here.

[-] ace@lemmy.ananace.dev 1 points 1 year ago

It's an interesting juxtaposition if nothing else, since WoW crafting has you going for quality over quantity at all times - since you don't really do bulk crafting there, while Factorio has always been about quantity and optimizing crafts per second.

I'm personally really interested to see how the addition of quality will affect factories going forward, going to be fun to see how people adapt buses and the like to handle it.

this post was submitted on 09 Sep 2023
94 points (100.0% liked)

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