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[-] Nakoichi@hexbear.net 69 points 1 year ago* (last edited 1 year ago)

I have said many times in the past that the robust modding communities that exist for many games like Skyrim, Supreme Commander (which has its own community built matchmaking client and launcher), the old school Half-Life modding community etc. etc. are very good examples to counter both capitalism as human nature, and that capitalism drives innovation.

It is therefore no surprise that the people that do that work would have a leftist bent.

[-] autismdragon@hexbear.net 51 points 1 year ago

The Unofficial Patches for Bethesda games prove this most effectively I think. Here we have a group of people working without profit motive to fix a game a corporation put out broken and never managed to fix themselves.

[-] invalidusernamelol@hexbear.net 39 points 1 year ago

The modding and cracking scene is an incredibly important part of gaming history. To the point that companies are selling cracked copies of their own games on Steam because they can't get the drm out of the original binaries.

[-] emizeko@hexbear.net 18 points 1 year ago* (last edited 1 year ago)

:michael-laugh: that's amazing, hadn't heard about this. deserves a top-level post

[-] laziestflagellant@hexbear.net 11 points 1 year ago

(Just don't look too closely at the clusterfuck drama that surrounds the Skyrim Unofficial Patch in particular...)

[-] autismdragon@hexbear.net 12 points 1 year ago
[-] laziestflagellant@hexbear.net 13 points 1 year ago* (last edited 1 year ago)

The Skyrim Unofficial Patch primary contributor and maintainer Arthmoor is a talented modder but also very controlling of his mods.

Basically there are a number of instances of Arthmoor trying to shut down mods that try and fix or revert various more subjective changes of the Skyrim Unofficial Patch, and also instances of him issuing DMCA takedowns of people rehosting a removed version of the Unofficial Patch (because it was the last version still compatible with Skyrim VR).

[-] autismdragon@hexbear.net 19 points 1 year ago

Modders being weird about intellectual property when they are inherently already working with other's intellectual property is so weird to me.

[-] BelieveRevolt@hexbear.net 17 points 1 year ago

Fan translation and emulators too. There are people who've fan dubbed games without subtitled cutscenes for free.

[-] autismdragon@hexbear.net 11 points 1 year ago

As a Survivor fan, I've always wished there were enough of us to translate the forgein editions of Survivor. ESPECIALLY the Swedish show that originated the concept, Expedition Robinson. I really want to watch that show, especially its first season, for the history. But noone has ever fansubbed it into English because there's just not enough of us lol. If I even like, internet content creator levels of indepdently financial I'd probably pay someone to fansub forgein Survivors lol.

Then again, I guess fansubs of games and anime are usually translating from Japanese, while Survivor has been in like 30 countries and at least like 10 languages.

(Sorry to special interest you lol)

[-] BelieveRevolt@hexbear.net 6 points 1 year ago

I'm hoping in the near future there will be an easy way to get machine translated subtitles on media. Even if they're not particularly good, for niche stuff like this they'll basically be the only choice.

[-] autismdragon@hexbear.net 6 points 1 year ago

Honestly I dont think the tech for that would be too far off? Only issue is that there's a lot of mumbling on Survivor lol.

[-] Torenico@hexbear.net 7 points 1 year ago

And mostly for free, except in Racing Sims where modders charge for their mods (usually single cars) 4 to 10 euros each. Fuck them.

[-] Nakoichi@hexbear.net 9 points 1 year ago

What? It's their labor I don't see the problem

[-] mayo_cider@hexbear.net 2 points 1 year ago

This isn't it, you are not entitled to other people's labor. Kind of a theme on this site.

this post was submitted on 13 Sep 2023
213 points (100.0% liked)

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