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[-] NRay7882@sh.itjust.works 39 points 1 year ago

I could see this encouraging a whole new form of brigading. Imagine if a developer pissed off the community, thousands of people could go about uninstalling and reinstalling the game over and over, driving up the engine monthly bill for the company.

Did they put anything in place with their new rules to prevent this from being abused?

[-] wahming 28 points 1 year ago

They claim to. Do you trust their software reporting system?

[-] activ8r@sh.itjust.works 7 points 1 year ago

I trust they did their best.
I also trust that any sufficiently tech savvy individual will be able to bypass that system. It only takes one person to pull it off and then it's public knowledge. Sure, they'll fix it, and then someone will do it again.
Small companies can't afford to take that risk and larger companies won't want the hassle.

It's a shame too. I liked Unity more than Unreal. Oh well.

[-] Eezyville@sh.itjust.works 6 points 1 year ago

I trust they did their best.

Lol. This is a for profit company sir

[-] wahming 2 points 1 year ago

The point was, do you trust their software to accurately detect and ignore repeat installs and pirated copies, when it's in their obvious interest to half ass that detection and charge devs more?

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this post was submitted on 13 Sep 2023
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