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[-] Kaldo@kbin.social 1 points 1 year ago* (last edited 1 year ago)

Isn't that literally what they are though? Fortnite, WoW, Runescape, Warframe or Hearthstone are all vastly different genres of games but they are still live-service games at the end. What else could the term mean besides "constantly updated", they are a living, evolving long-term service?

[-] Whirlybird@aussie.zone 1 points 1 year ago

Yeah that’s literally what live service games are 😂. Would love to hear what they would call them, but doubt we’ll get a response.

[-] dandi8@kbin.social -1 points 1 year ago* (last edited 1 year ago)

Live service = always online.

It means once the servers go down you will no longer be able to play the game.

A game doesn't need to be always online to be constantly updated. See: Project Zomboid, No Man's Sky, Minecraft etc.

[-] Kaldo@kbin.social 2 points 1 year ago

What are you basing this definition on? A rudimentary google search for a definition gives more than one answer and yet none of them have "always online" as a requirement for something to be live-service.

Hitman 3 for example is an example of a singleplayer live-service game, Paradox games like Stellaris are basically that as well, and Minecraft and NMS are often used as examples too. Nobody claimed that a game needs to be online to be updated, that's ridiculous, so not sure who was that clarification meant for.

[-] dandi8@kbin.social -1 points 1 year ago* (last edited 1 year ago)

https://en.m.wikipedia.org/wiki/Games_as_a_service

"In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service.
[...]
Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called "living games", "live games", or "live service games" since they continually change with these updates."

GaaS monetization can't be achieved without a central online service. Even with Hitman 3 a lot of content is locked behind the online requirement.

You can bend the definition as much as you want but this is what most people mean by" live service games".

[-] Kaldo@kbin.social 3 points 1 year ago

Your quotes just support my statement, the defining points are continued revenue and updates, not an always online requirement.

[-] Kaldo@kbin.social 2 points 1 year ago

Your quotes just support my statement, the defining points are continued revenue and updates, not an always online requirement.

[-] Whirlybird@aussie.zone 1 points 1 year ago* (last edited 1 year ago)

Where in there does it say “always online”?

Connecting to the internet and downloading new content when you are online doesn’t mean the game doesn’t work offline.

[-] Whirlybird@aussie.zone 1 points 1 year ago* (last edited 1 year ago)

That’s not true at all. No Man’s Sky is a live service game, as is minecraft.

[-] dangblingus@lemmy.dbzer0.com -1 points 1 year ago

You're listing games that many would call, and I quote "ass".

[-] Kaldo@kbin.social 3 points 1 year ago* (last edited 1 year ago)

A game being "ass" is subjective and irrelevant to the definition of a live service game. These are just examples.

this post was submitted on 19 Sep 2023
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