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submitted 1 year ago* (last edited 1 year ago) by ch00f@lemmy.world to c/asklemmy@lemmy.world

Everyone knows the tale of Brand X getting bought out by some faceless global conglomerate and going to shit, but does the opposite ever happen?

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[-] Neve8028@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

The game has overall become way too easy. 1.14 villagers completely broke gameplay making trading and building iron farms way too boring. The pre-1.14 mechanics were way more balanced and fun. Raid farms are just way too powerful especially with the nerf to natural spawning that 1.18 brought making witch farms basically unusable. Loads of features like that which just made things too easy. It feels like you're rewarded too much for very little effort.

Chat reports and microsoft migration are also really controversial, of course.

Not to say that they haven't made lots of positive changes but that's my main gripe with the development over the past few years.

[-] Jakeroxs@sh.itjust.works 2 points 1 year ago

I think it's only easy if you know all the tricks for farming and whatnot, normal players wouldn't likely say it's too easy necessarily, I also didn't notice any big change between 1.13 and 1.14 unless you mean the light level thing?

People will always find a way to break the system, and for longtime Minecraft players, it's nice not having to do all gathering by hand, instead being able to use your knowledge to create a ridiculous farm is... Cool imo.

To be honest though, I can't really get into vanilla in general, I'm always playing modded if I'm playing myself, tho I watch vanilla players like Hermitcraft

[-] Neve8028@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

I also didn’t notice any big change between 1.13 and 1.14 unless you mean the light level thing?

They entirely overhauled villager trading making it a game of just placing and breaking workstations to get the trades you want. The pre-1.14 mechanics were a lot better and more rewarding imo. Iron golem spawning was also totally overhauled and they're just too dead simple these days. You can build a 900 ingot per hour farm in about 10 minutes or less.

People will always find a way to break the system, and for longtime Minecraft players, it’s nice not having to do all gathering by hand, instead being able to use your knowledge to create a ridiculous farm is… Cool imo.

I love farming, I'm a technical player so that's my main focus. I'm saying that the recent changes have really diminished the skill and fun in creating certain farms. Like how portal based farms have been the new meta for basically everything. Just changing it so mobs have a cooldown period after spawning before they can go through portals would be a massive nerf and force people to actually develop cooler farm concepts.

[-] Jakeroxs@sh.itjust.works 1 points 1 year ago

But you're a different kind of player then the "target" for these kinds of changes right? Think about kids playing Minecraft, you think they're generally going to be setting up massive raid farms, shulker farms, etc? Probably not, they'd be playing it more "as expected", which isn't really "easy" unless you know the cheese farms you can build.

Same kind of thing with storage, there's tons of storage systems out there that you can use, but majority don't know about it unless they go out and find the information online.

[-] Neve8028@lemm.ee 2 points 1 year ago

What's great about minecraft is that it can be enjoyed by kids but there's a lot of depth to what you can do as well. No one complained that it was too difficult to make iron farms before the changes. Also kids likely aren't farming thousands of obsidian blocks to make portal based farms either. There's a balance that can be made.

[-] Jakeroxs@sh.itjust.works 1 points 1 year ago* (last edited 1 year ago)

I agree but also don't understand where your problem really is, like you want it to be more frustrating to use the non-intended things in the first place?

The fact that you can make crazy raid or iron farms isn't a bad thing, compare that to how "normies" would play the game and how trying to balance the two would mean just overall worse experience for the normies most likely with more work needed also by the more in-depth farmers.

Rereading your prior response, I think I get where you're coming from, but I feel like it'd be very hard to balance such a large difference between the player bases/styles, like if mob drops were nerfed then typical players would noticably get less loot, or some people aren't into the designing aspect of farm creation but do it simply for the resources because they prefer to build or create redstone contraptions, idk.

[-] Neve8028@lemm.ee 1 points 1 year ago

I want the mechanics to have more depth and to be more challenging and fun to work with. Most normies don't build farms so the game would be pretty much unchanged for them. You could still make easy farms if you want to dip your toes into it but the effort to reward ratio would be more balanced.

[-] Jakeroxs@sh.itjust.works 1 points 1 year ago* (last edited 1 year ago)

Can you give another specific example for something you would want changed that you think would give you a greater challenge and would leave average players experience unchanged?

[-] Neve8028@lemm.ee 2 points 1 year ago

Not really off the top of my head so I'll elaborate on the points I've already made to demonstrate why I think these things are such an issue. It also goes to show that with a few minor changes, Mojang would be able to balance these things super easily.

Portal based farms are really the worst culprit, imo. It's the meta for loads and loads of different mob farms and just consists of a cube of portals making all these once separate farming concepts basically the same. They're also incredibly overpowered and yield huge amounts of items. I remember back in the day people spent lots of time perfecting the designs of their big farms and there really hasn't been much interesting development in the tech community because portal based farms are super fast, easy to throw together, and get you more items than most other designs. I think removing them would force people to be more creative again. This is a pretty common sentiment in a large part of the tech community. Here are a couple of portal farms and you'll see that things get boring real fast:

Slime: https://youtu.be/cerBKl6Gzeg?si=27PPAqpeVaOmJ8ID

Guardian: https://youtu.be/n_IH6LUYyMk?si=fAtOK47fv-5Qhjvs

Ghast (I'm on mobile so I can't timestamp but you can skip about 30mins in): https://youtu.be/ZlefdidnABI?si=H7Rlhb3yKIB8SyVp

Wither skeletons: https://youtu.be/Dj5JedJuXrY?si=7JjKvU5uMYlmY3Pz

There are quite a few more mobs that can be farms in the same way but I think that proves the point enough.

Raid farms tech has also gotten absurd lately if you check out this: https://youtu.be/owuP8P4s_8g?si=2sjTYPAHNG0dVcfi. That farm produces hundreds of thousands of items per hour and can be built in an hour or two. The raid stacking mechanics are really overpowered. I think raid farms should definitely be a thing and some of the simpler designs are decently balanced but stacking farms are game breaking. For reference, this farm yields more witch drops than scicraft's witch farm project which took years to finish.

I'm really just speaking in terms of my little niche corner of the game. Nerfing portal based farms or stacking raid farms wouldn't really effect anyone outside of technical players because it requires some obsidian farming setup as a barrier or entry. Stacking raid farms, while easy to build for technical servers, are still a little bit above the skill level where it would be something casual players would build.

I know that you can always just not build these farms if they're boring, but it's really stagnated cool farm development in the entire community. It's more than just an individual decision because most tech servers these days just reluctantly go the easy route because the time and effort involved in developing more interesting concepts isn't worth it in comparison to the amount of items you get from the easy route. I've also played on tech servers where we agreed to work on a new concept but some players decide to just go and build a portal based farm anyways discouraging people from spending their time to design a new farm for items which we already have plenty of.

[-] Jakeroxs@sh.itjust.works 2 points 1 year ago
[-] Neve8028@lemm.ee 2 points 1 year ago

No problem! Always happy to talk about this weird niche corner of the minecraft community haha. I think it goes without saying but people who are part of the technical community are really some of the most dedicated players for the whole game so I think balancing things could really promote more creativity and challenge for those who want it without adding more grind for the casual player base!

[-] Jakeroxs@sh.itjust.works 1 points 1 year ago

Oh definitely, Ive been watching Minecraft peeps since the days of MindCrack and DocM77 amongst many others do some insane things with redstone, I know he either was or still is part of Scicraft :D

[-] Neve8028@lemm.ee 1 points 1 year ago* (last edited 1 year ago)

Same haha. Doc is not part of scicraft and never was but he's good friends with them. A lot of his builds in the past couple seasons of hermitcraft were designed by scicraft members or at least friends of scicraft. He's usually in voice chat on the scicraft discord a couple days per week.

[-] Jakeroxs@sh.itjust.works 2 points 1 year ago

Ahhh, I just remember him talking about it a lot, makes sense :D

this post was submitted on 30 Sep 2023
265 points (96.8% liked)

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