212
Nintendo is shutting down online play on 3DS and Wii U in April 2024 | VGC
(www.videogameschronicle.com)
A community for everything Nintendo. Games, news, discussions, stories etc.
Game | Date
|
Mario Kart World [S2] | Jun 05 Nintendo Switch 2 Welcome Tour [S2] | Jun 05 Donkey Kong Bananza [S2] | Jul 17 Drag x Drive [S2] | 2025 Hyrule Warriors: Age of Imprisonment [S2] | 2025 Kirby Air Riders [S2] | 2025 Metroid Prime 4 | 2025 Pokémon Z-A | 2025 The Duskbloods [S2] | 2026 Tomodachi Life: Living the Dream | 2026
[S2] means Switch 2 only.
I assume that there is some fixed resource cost for the servers on top of the per-user cost. For example, they need to maintain a user database of every single single account that ever played online.
Also, systems that are designed to scale up well are often not designed to scale down (for example, the match making queue is sized for 10,000 users. It may be something that is not too hard to fix, but fixing it would involve rewriting code that they are not familiar with (all of the devs probably moved on to other work and likely many are no longer with the company) and is going to introduce all sorts of new scale issues (for example, a server needs 1 GB of free memory to run a vulnerability scan. If you cut its memory allocation by 50%, that might not be the case and you will not know it until the 3rd Tuesday of the month when the scan is scheduled).
It is possible that it costs Nintendo almost the same to run online match making for 10 players as it does for 10,000.