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submitted 1 year ago by chloyster@beehaw.org to c/gaming@beehaw.org
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[-] dudewitbow@lemmy.ml 6 points 1 year ago

I dont believe fluid frames reuires motion vectors as a hard requirement, else the driver level option where you force a game to use the function would never work (which is a feature).

However so far, fluid frames is only available on DX11 and DX12 titles, so many emulators would not have acess to the option. Switch emulation, and PS3 emulation which would need it the most, dont use directx

[-] ono@lemmy.ca 3 points 1 year ago

so far, fluid frames is only available on DX11 and DX12 titles

Given how similar Vulkan is to Direct3D 12, it seems likely to be supported before long.

[-] dudewitbow@lemmy.ml 3 points 1 year ago* (last edited 1 year ago)

I think the flags exist, its just not implemented yet as AMD is being pushed to get it out sooner than later due to the long delays. But in a state where it isnt an abysmal feature (e.g DLSS 1.0)

[-] lupec@lemm.ee 1 points 1 year ago

Ah, fair. I forgot that driver level option was a thing. Hopefully they manage to make it work with Vulkan eventually.

this post was submitted on 06 Oct 2023
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