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submitted 1 year ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] neshura@bookwormstory.social 11 points 1 year ago

Epic is paying devs to only distribute on their Store, they are not competing with a better product, they're trying to compete with deeper wallets. Because of this I try to boycot as many games as I can that have even the resemblance of a connection to their store.

Beyond that I don't trust Epic, their store practice has shown them to be plenty untrustworthy and so I see their "free" Epic Online Service and instead of being happy about a good cross-platform online service I'm waiting for the other shoe to drop.

[-] ursakhiin@beehaw.org -1 points 1 year ago

I'm not really paying attention, is it more than games that are using unreal engine?

[-] neshura@bookwormstory.social 4 points 1 year ago

Their store? I dunno but a lot of games on their got a upfront payment to only be on that store. If the devs choose to limit themselves to one store, fair enough. But I have a very deep problem with them receiving payment for it. Because suddenly the game isn't "who can attract the most customers/devs via the best platform" but instead "who can pay the devs the most". Doesn't take a rocket scientist to see which of the two leads to better store fronts (case in point: even EA, etc. abandon their store exclusivity regularly because customers refuse to use inferior stores/launchers and want to stay on steam)

[-] ursakhiin@beehaw.org 0 points 1 year ago

I'm mostly asking because they originally attracted devs using Unreal by waiving the license fee for the engine if they sold the game on their store.

I honestly just don't pay that close of attention to release dates for most games anymore, so I just end up buying on steam when I see it anyway.

this post was submitted on 18 Oct 2023
198 points (96.7% liked)

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