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[-] uphillbothways@kbin.social 72 points 1 year ago* (last edited 1 year ago)

It's not like your average dungeon or lich cave has OSHA approved vents, fans or electric lighting. Your average party, without specific magical aid, is burning torches and lanterns in unventilated spaces.

ETA: if you're going to run carbon monoxide, etc rules, your supply shops should stock and recommend caged canaries to anyone buying large quantities of torches and lamp oil, dungeoneering/mining gear, etc. People would know about it and have figured out a primitive solution that merchants would be happy to capitalize on if this is an in-world issue.

[-] A_Union_of_Kobolds@lemmy.world 41 points 1 year ago

People don't realize how dangerous the air in confined underground spaces can be

[-] Neato@kbin.social 25 points 1 year ago

Most underground lairs would have a draft so the air is viable. Because most things living underground, even in the underdark, need to breathe. Which is why liches and other intelligent undead would be so dangerous. They don't so they can build without concern for that.

[-] Iron_Lynx@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

Unrelated, but interesting username you've got there. Sounds like some fun flavour to add to a campaign world.

[-] A_Union_of_Kobolds@lemmy.world 5 points 1 year ago

The Interplanar Union of Kobolds (IUK, pronounced "yuk") is my favorite long-running gag I work into every campaign. Their HQ is in Sigil, but they have locals on most major planes. No longer will the long-suffering kobold serve its draconic masters! A fair day's boobytrapping for a fair day's loot!

Recently, on certain planes, they've opened membership to non-kobolds in unionized dungeons in a mirror of the real-world IWW's philosophy of industrial (rather than trade) unionism. There's been some debate about forming a new union that's more inclusively-named, but it hasn't gotten very far.

In-game, unionized dungeons tend to be much more organized, drawing inspiration from the old story about Tucker's Kobolds. The kobolds are armed and armored and show strong teamwork and planning, making for a real tactical challenge for adventurers who think they can just mow through. They are, however, very open to diplomacy, and have been known to work with adventurers on occasion, especially against bourgeois dragons who attempt to enslave them.

[-] Iron_Lynx@lemmy.world 2 points 1 year ago
[-] A_Union_of_Kobolds@lemmy.world 2 points 1 year ago

Haha glad you like it! Feel free to steal it for your own, I see it as them opening another local hall :)

[-] Iron_Lynx@lemmy.world 2 points 1 year ago

I don't have any campaigns of my own running yet, but I did discuss it with people at my table. So who knows...

[-] sammytheman666@ttrpg.network 1 points 1 year ago

The key to that is not going there ever.

this post was submitted on 21 Oct 2023
497 points (98.3% liked)

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