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[-] ThunderingJerboa@kbin.social 30 points 1 year ago

Dude if someone is spending 1.8k on just a fucking CPU and GPU together (this doesn't include the cost of the motherboard, ram, storage, case, monitor, or mouse) I would fucking hope I can run my new game release at fucking 60fps 4k (minimum) natively.

[-] Centillionaire@kbin.social 21 points 1 year ago

Game dev companies got lazy. Instead of DLSS and FSR being really great tools for older GPUs to run newer games, it became a crutch for brand new $900 GPUs to run newer games.

Don’t get me wrong, DLSS and FSR are awesome and I use them to get games to run well at 4K with my 3070 Ti, it’s just a shame so many devs are abusing it.

[-] ThunderingJerboa@kbin.social 9 points 1 year ago* (last edited 1 year ago)

I think its a bit unfair to say they got lazy. They just shifted their development to lower the priority on optimization since even though corporate Game development sucks I don't think I've seen many "lazy" game devs. Many of them work pretty hard jobs for shit pay at least compared to other programming fields (Rough crunch periods, most of their audience hates them, etc)

[-] infinitepcg@lemmy.world 5 points 1 year ago

Absoluteley, any lazy gamedev would just quit, get a boring SWE job and work fewer hours for twice the pay.

[-] DancingIsForbidden@lemmy.world 8 points 1 year ago* (last edited 1 year ago)

No. This is a city builder, not cyberpunk. This is a cpu optimization problem, not a gpu one. Also, a lazy development team doesn’t add enough features for it to suffer from such major optimization problems.

this post was submitted on 21 Oct 2023
235 points (95.4% liked)

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