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submitted 1 year ago* (last edited 1 year ago) by berg@lemm.ee to c/gaming@beehaw.org

Say a simple (hours enjoyed playing)/(price of game) equation. How many hours (you enjoyed) per $ do you think is reasonable/expected? Or is there other criteria for you?

I feel like I'm on the upper end here. But to be fair I also tend to play things that has a lot of replayability. So I usually reach 100+ hours on my favorites eventually.

Eager to hear how others reason about it.

Edit: Added the enjoyed part. I agree with the comments that frustrating hours shouldn't be included in the measure :)

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[-] Carter@feddit.uk 16 points 1 year ago

Hours to complete is such an odd measure of value. I'd rather have a 10 hour experience I loved than a tedious 100 hour experience.

[-] berg@lemm.ee 4 points 1 year ago

I agree! It's not easy to measure this and my equation of course falls a bit flat. But as a rule of thumb I think it'll do. Albeit more so for the games I tend to play I guess.

My question stems from having seen people complain that pricy games were to short. I'm kind of thinking about it like a cinema visit you know? If you enjoyed the movie that was 2h and cost $10 (taken willy nilly from the air), how could you equate that to a game?

[-] explore_broaden@midwest.social 3 points 1 year ago

I think the metric works pretty well if you are willing to quit a game if it’s not interesting enough.

[-] OutlierBlue@lemmy.ca 2 points 1 year ago

If it's tedious, why would you keep playing? Just stop and move on to a different game. If you only play it for 15 hours before dropping it, then that becomes the figure for the $/t ratio.

this post was submitted on 22 Oct 2023
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