111
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 20 Oct 2023
111 points (93.7% liked)
Games
16679 readers
1079 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
I meant looking at one data point and extrapolating a pattern and causation. All your data point shows is that CK3 sold more than CK2 over a shorter time span, but maybe not as much more as one might expect. There are a lot of other valid ways one might interpret that data.
Well sure, any sequel is impacted by the game it's succeeding. That's true for pretty much any product.
The question is, did CK2's model hurt CK3's sales long term? Paradox's DLC model is a long term strategy, so initial sales are a bit less interesting than longer term sales than in other games, but they're still indicative of interest and how successful future DLC releases are likely to be.
To get that answer, we need to compare Paradox's model vs similar games that use a different model. That's the same way you'd do it in stock market analysis if you're trying to identify why a stock movement happened.