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submitted 2 years ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] Zoboomafoo@lemmy.world 15 points 2 years ago

Dark Souls 2 framerate for example

It was locked at 30 for all of development, then they edited the text file for the PC release.

With the fps at 60, some enemies moved twice as fast, and weapons degraded twice as fast

[-] machinaeZER0@lemm.ee 4 points 2 years ago

Didn't that also initially get fixed by a person on the interwebs?

[-] Rodeo@lemmy.ca 3 points 2 years ago

Man that is such a collosal fuck up. It's been known for like 30 years that game logic needs to be decoupled from rendering. What the fuck were they thinking.

this post was submitted on 25 Oct 2023
148 points (97.4% liked)

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