I know storage is cheap, but nearly half a terabyte? I'm already giving any game the side eye if it takes more than 50G of space on a disk, let alone nearly 10x that.
You can choose to compress files on storage. If on linux. Or use tools like ConpactGUI to compress in windows 10/11.(not recommended to compress live service titles)
Part of the reason for the bulk of course is prerendered video and voice assets, especially if it has multiple voice options. Also non standardization of os level compression means you cannot send those conpressed files for users as not all users could use them if compressed using the methods mentioned above.
My guy, if you talk about slow ass HDDs then yes, but games have become so large that you have to have a SSD at least to have enough read speed for reasonable loading time for shaders, textures, etc.
Anything >2TB becomes very expensive very quick
Add PCIe 4/5, M.2 form factor, non-2280 length (like SteamDeck) and extra features (if you need them) and they quickly begin zo add up to a point where it's not feasible to buy it beyond having enough budget to not worry about that fact.
And afaik you'd need PCIe 4.0 M.2 storage to being able to use DirectStorage
I was only talking about normal m.2 ssds for pc, console is something different. There aren't many extra features you meed for gaming. Storage is very cheap right now in comparison to what it used to be but it still isn't cheap enough for game studios to pull this shit
SSDs sure became cheap and I agree that the game devs are pulling some heavy bs with that stuff.
My rig is all flash based (+ an HDD that is for nvidia shadow play so it doesnt write my flash to death for nothing useful. I won't count that).
But shopping for a PCIe 4.0 M.2 4TB 2280 is very expensive when you compare it to a 4TB HDD or even good desktop 8TB 7200 RPM CMR drive.
Usually my backlog is used enough for me to justify not spending the money on >2TB (anything equal or below 2TB is dirt cheap) TLC drives.
Small addition:
4 TB Crucial P3+: 216€
Sabrent Rocket 4TB Q4 M.2: 280€
Samsung SATA 8TB 870 Evo (QLC): 344€
8TB 7200RPM SATA drives (Geizhals link to how I searched): Anything between 145-250€
(Heavily depending on others factors like cache but still cheaper if you have the patience to wait).
8TB 2280 M.2 SSDs: Starting at 780€.
Yes the costs are coming down and 5 years ago you would probably be ballin to even think about 8TB in flash as a consumer. In another 5 years SSDs may become so cheap per TB that only € per TB would make a HDD feasible until you start to put SSDs in a 3.5" enclosure and arent constrained by the 2.5" form factor.
The cost quickly gets out of hand at some point for a consumer just for having to wait 20 seconds to one minute.
Hope I made my stance clear: It's cheap. Until it isn't (for a consumer)
Indeed but the drop in prices for what I considered the normal sizes gives me a little bit of hope for the bigger drives, I would really love a 4/8tb drive so I don't have to worry about storage again but that will have to wait some time
Downloaded dmz for some friends on pc it's 68 so consoles probably see 75-80 if not more
This is BEFORE the fact that On console, each game demands its own space to unpack the entire thing when it tries to update. So on PS5 not only is the game 150gb, but you need 150 free space to update meaning the game is functionally a "ghost" 300gb (I uninstalled cold war over this shit, I don't have time or room on a console for that fucking nonsense)
You'd think, thanks to removing HDDs, we'd no longer need file duplicates (because physics) and games get smaller again. But then you get unoptimized 4k textures and huge language packs for the 10000 hours of cutscenes, which you all have to always download. sigh
I know storage is cheap, but nearly half a terabyte? I'm already giving any game the side eye if it takes more than 50G of space on a disk, let alone nearly 10x that.
Just wait for the cracked version, they often reduce the size while they are at it.
Fit girls make fit games
Until you spend the 48 hours of processing time needed to unpack it…
laughs in 13900k
That doesn't make the unpacked files take less space...
But it makes unpacking them quicker, which is what you originally seemed to be making fun of in regards to fitgirl repacks.
The whole thread is about storage space, I was just exaggerating with the 48 hours comment
You don't need a computer science degree to downloaded and install a pirated repacked game.
By leaving translations and so on out, but they can't change unoptimized and duplicated but only once used assets in every map.
You can choose to compress files on storage. If on linux. Or use tools like ConpactGUI to compress in windows 10/11.(not recommended to compress live service titles)
Part of the reason for the bulk of course is prerendered video and voice assets, especially if it has multiple voice options. Also non standardization of os level compression means you cannot send those conpressed files for users as not all users could use them if compressed using the methods mentioned above.
My guy, if you talk about slow ass HDDs then yes, but games have become so large that you have to have a SSD at least to have enough read speed for reasonable loading time for shaders, textures, etc.
SSDs are at a good price right now too, but that will probably soon change
Anything >2TB becomes very expensive very quick
Add PCIe 4/5, M.2 form factor, non-2280 length (like SteamDeck) and extra features (if you need them) and they quickly begin zo add up to a point where it's not feasible to buy it beyond having enough budget to not worry about that fact.
And afaik you'd need PCIe 4.0 M.2 storage to being able to use DirectStorage
I was only talking about normal m.2 ssds for pc, console is something different. There aren't many extra features you meed for gaming. Storage is very cheap right now in comparison to what it used to be but it still isn't cheap enough for game studios to pull this shit
SSDs sure became cheap and I agree that the game devs are pulling some heavy bs with that stuff. My rig is all flash based (+ an HDD that is for nvidia shadow play so it doesnt write my flash to death for nothing useful. I won't count that).
But shopping for a PCIe 4.0 M.2 4TB 2280 is very expensive when you compare it to a 4TB HDD or even good desktop 8TB 7200 RPM CMR drive.
Usually my backlog is used enough for me to justify not spending the money on >2TB (anything equal or below 2TB is dirt cheap) TLC drives.
Small addition:
4 TB Crucial P3+: 216€
Sabrent Rocket 4TB Q4 M.2: 280€ Samsung SATA 8TB 870 Evo (QLC): 344€
8TB 7200RPM SATA drives (Geizhals link to how I searched): Anything between 145-250€
(Heavily depending on others factors like cache but still cheaper if you have the patience to wait).
8TB 2280 M.2 SSDs: Starting at 780€.
Yes the costs are coming down and 5 years ago you would probably be ballin to even think about 8TB in flash as a consumer. In another 5 years SSDs may become so cheap per TB that only € per TB would make a HDD feasible until you start to put SSDs in a 3.5" enclosure and arent constrained by the 2.5" form factor. The cost quickly gets out of hand at some point for a consumer just for having to wait 20 seconds to one minute.
Hope I made my stance clear: It's cheap. Until it isn't (for a consumer)
Indeed but the drop in prices for what I considered the normal sizes gives me a little bit of hope for the bigger drives, I would really love a 4/8tb drive so I don't have to worry about storage again but that will have to wait some time
Makes you wonder when they will start distributing games on SSDs
Each main cod is 150gb now
Downloaded dmz for some friends on pc it's 68 so consoles probably see 75-80 if not more
This is BEFORE the fact that On console, each game demands its own space to unpack the entire thing when it tries to update. So on PS5 not only is the game 150gb, but you need 150 free space to update meaning the game is functionally a "ghost" 300gb (I uninstalled cold war over this shit, I don't have time or room on a console for that fucking nonsense)
PS4/5 does that unpack replace model for updates. Xbox on the otherhand applies the changes directly to the old version.
You'd think, thanks to removing HDDs, we'd no longer need file duplicates (because physics) and games get smaller again. But then you get unoptimized 4k textures and huge language packs for the 10000 hours of cutscenes, which you all have to always download. sigh
An order of magnitude more. It's nearly half a terabyte.
Yeah whoops, brain said terabyte but fingers said gigabyte.
Meh, it's early. But it's Friday!