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submitted 1 year ago by Exusia@lemmy.world to c/memes@lemmy.ml
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[-] Jamie@jamie.moe 144 points 1 year ago* (last edited 1 year ago)

I know storage is cheap, but nearly half a terabyte? I'm already giving any game the side eye if it takes more than 50G of space on a disk, let alone nearly 10x that.

[-] BananaOnionJuice@lemmy.dbzer0.com 51 points 1 year ago

Just wait for the cracked version, they often reduce the size while they are at it.

[-] Jamie@jamie.moe 47 points 1 year ago
[-] thorbot@lemmy.world 9 points 1 year ago

Until you spend the 48 hours of processing time needed to unpack it…

[-] Pixelologist@lemmy.dbzer0.com 3 points 1 year ago
[-] thorbot@lemmy.world -2 points 1 year ago

That doesn't make the unpacked files take less space...

[-] Perfide@reddthat.com 8 points 1 year ago

But it makes unpacking them quicker, which is what you originally seemed to be making fun of in regards to fitgirl repacks.

[-] thorbot@lemmy.world -1 points 1 year ago

The whole thread is about storage space, I was just exaggerating with the 48 hours comment

[-] MonkderZweite@feddit.ch 2 points 1 year ago* (last edited 1 year ago)

By leaving translations and so on out, but they can't change unoptimized and duplicated but only once used assets in every map.

[-] Dudewitbow@lemmy.zip 5 points 1 year ago

You can choose to compress files on storage. If on linux. Or use tools like ConpactGUI to compress in windows 10/11.(not recommended to compress live service titles)

Part of the reason for the bulk of course is prerendered video and voice assets, especially if it has multiple voice options. Also non standardization of os level compression means you cannot send those conpressed files for users as not all users could use them if compressed using the methods mentioned above.

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this post was submitted on 10 Nov 2023
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