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this post was submitted on 18 Nov 2023
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IIRC, though, that isn't "give developer some more money and keep plugging". It was "take the game in its current state, hand it to another developer to get it into a releasable state, and ship it".
googles
Yeah. Basically, 3D Realms just kept kicking the can down the road. Gearbox took over, cleaned up what was there, and shipped it in half a year. It wasn't the perfect, ideal 3D FPS, but I suspect that cleaning up what was there and making what return was possible (and at least getting the people who had preordered the game many years back) was probably the right move. I don't think that 3D Realms was going to produce a huge success if they had another two years or something. It probably would have been a good idea to have wrapped up the project several years earlier than was the case.
https://en.wikipedia.org/wiki/Duke_Nukem_Forever
I think that one key phrase there might be important: "As the success of Duke Nukem 3D meant that 3D Realms did not require external funding, they lacked deadlines or financial pressure that could have driven the project." Like, this is maybe a good example of where they really did need someone outside the project to say "I need you to get milestones and a schedule in shape", and where more money and time isn't the right answer. It's not that the project is on the cusp of amazing success and the people managing the project just mis-estimated the schedule by several months. It's that they just aren't anywhere near where they want to be and don't have a realistic roadmap for getting there.