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[-] sugar_in_your_tea@sh.itjust.works 2 points 11 months ago

I disagree, I'm pretty sure the same-y dungeons and lack of interesting space traversal (but requirement to engage in it) was a design choice, not an engine limitation. I'm happy to cut them slack on a lot of things, but not game design.

this post was submitted on 14 Dec 2023
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