Personally I think the players coming up with some cool new trick for each encounter sounds pretty good. The problem is when they find one cool new trick that works for everything. Like, casting Create Water in someone's lungs sounds awesome the first time you do it, but you don't want a whole campaign of just that. But even if the players agree that that would be boring, it's hard not to do that without justifying why it wouldn't work, and if it wouldn't work every time, why would it have worked the first time?
Create water doesn't work inside a person because all living things inherently have enough magical ability to resist spells cast on or in their person. Damage dealing spells have to be specifically designed to work on people, or they have to be able to attack someone by applying an external force.
Personally I think the players coming up with some cool new trick for each encounter sounds pretty good. The problem is when they find one cool new trick that works for everything. Like, casting Create Water in someone's lungs sounds awesome the first time you do it, but you don't want a whole campaign of just that. But even if the players agree that that would be boring, it's hard not to do that without justifying why it wouldn't work, and if it wouldn't work every time, why would it have worked the first time?
Create water doesn't work inside a person because all living things inherently have enough magical ability to resist spells cast on or in their person. Damage dealing spells have to be specifically designed to work on people, or they have to be able to attack someone by applying an external force.