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[-] pomodoro_longbreak@sh.itjust.works 5 points 11 months ago

I'm fine with dynamic difficulty, if it's something that the designers bake into the game, which is already done in many cases.

[-] MentalEdge@sopuli.xyz 5 points 11 months ago

Yeah but this is about sony fucking patenting the concept, which is dumb as hell.

[-] LoamImprovement@ttrpg.network 2 points 11 months ago

Almost as dumb as Nintendo patenting the concept of a sanity meter and then not fucking doing anything with it since Eternal Darkness: Sanity's Requiem.

[-] pomodoro_longbreak@sh.itjust.works 1 points 11 months ago

It is dumb as hell yeah. Well, probably smart in a business sense, because it's an excuse to collect more minute-by-minute user metrics for a seemingly innocent purpose (when really you know it's just going to be gamed to crank up engagement, and trick people into spending money - ie marketing)

this post was submitted on 18 Dec 2023
128 points (95.1% liked)

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