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this post was submitted on 19 Dec 2023
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I mean, it can be argued that games depreciating their value overtime is not a natural phenomenon set in stone, but rather a way to squeeze more sales out of the product once it stops being the latest, hypest thing, and everyone who really wanted it already has it.
If you accept that, then it is not hard to accept the opposite: a game that starts not being the hypest thing, and thus needs to start at a low price because nobody really wants it; but then becomes the hypest thing due to some unforeseen factor (in this case, getting a movie based on the game), and thus appreciates in value because people now really want it.
From that perspective, I honestly don't see an issue with it, it's just staying consistent with the rules that give us lower priced sales in the first place, this is just the rare situation in which it works the other way around.
I'm pretty sure the price of the other From Software games (Dark Souls titles especially) went up after Elden Ring got super popular. And I know my interest in them did as well (I'd only played DS1 prior). Seems like a reasonable market reaction to demand, but damn there went my hopes of getting them cheap for my patience lol
On the opposite end there are games like Terraria which was inexpensive from the start and in bundles and everything but grew to like 10x it's original scope, I think somehow without a major price bump.