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Which character concepts are less cool to play than they seems ?
(sh.itjust.works)
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
I got myself in character for playing a Malkavian by running the "Malkavian Bible" youtube series a good three or four times between sessions just to keep that strange-spooky-uncanny vibe to my character in the lunatic asylum for angels. The trick was to not deliberately shoot for menacing, frightening, or dangerous-- but to project a constant aura of Twin Peaks-flavor oddness. About as disturbing as a liminal space.
The longer you can keep this energy going, without breaking character, the more effective it gets until all you have to do is lob a smilingly-spoken non-sequitur out into the field to get everyone to stop and look around spooked; and a good Storyteller will work with you to facilitate these moments.