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Which character concepts are less cool to play than they seems ?
(sh.itjust.works)
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Rules (wip):
It's especially bad in D&D5e, where the artificer can create any common magical item, but it has to be selected at level up and can't be changed, and since the game is so focused on High Fantasy, all of the common magic items are completely worthless, since the interesting stuff happens at higher rarety. In the end the system makes the Artificer a reskinned magic user where everything is worse than a plain sourcerer.