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submitted 10 months ago by Awoo@hexbear.net to c/games@hexbear.net
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[-] Awoo@hexbear.net 17 points 10 months ago

I'm honestly a little confused about why Unity had 7000 employees in the first place. But that's besides the point that this is horrible for so many. Even after these layoffs I'm confused about the total number of employees they have???

[-] lorty@lemmygrad.ml 15 points 10 months ago

They got most of those employees during the metaverse/web3 push they made. Also a not insignificant part of those are not developers, but marketing and sales people.

[-] ksynwa@lemmygrad.ml 11 points 10 months ago

They will probably shed more employees in the future.

[-] ramirezmike@programming.dev 9 points 10 months ago

Unity is the most widely used game engine worldwide. Hundreds of games are released every week and the majority of them are made in Unity. Beyond the people that work on the engine itself, there are likely tons of people that work on training, support, localization, marketing, sales..

[-] Awoo@hexbear.net 22 points 10 months ago* (last edited 10 months ago)

Sure. But Epic has 3000 employees in their entire company and does more than just work on an engine? Not just a little bit more, a HUGE amount more between their games, platforms, engine and so on.

this post was submitted on 09 Jan 2024
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