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submitted 10 months ago by autismdragon@hexbear.net to c/games@hexbear.net
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[-] Sinistar@hexbear.net 41 points 10 months ago

a higher level of fidelity than 2024 releases

We've reached a point where the major bottleneck on realism isn't the hardware you run on, it's the size of your dev team and the amount of time you spend working on your graphics. That's part of why triple ayyyyyyyyyy games are so much more expensive to make than they need to be, because they're throwing money at diminishing returns and they always have to outdo the last game that came out.

[-] GalaxyBrain@hexbear.net 6 points 10 months ago

Halving the size of the triangles each generation eventually hits a point where the difference is negligible.

this post was submitted on 21 Jan 2024
227 points (100.0% liked)

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