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submitted 10 months ago by Renn@sh.itjust.works to c/games@sh.itjust.works
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[-] fidodo@lemmy.world 1 points 9 months ago

Why would you debug over audio when you can use a cable?

[-] astrsk@kbin.social 5 points 9 months ago

A signal is a signal. For system hardware developers it might have been a quick and dirty way to debug the hardware. It could also be an abandoned feature for low level developers and cartridge development teams. We may never know the real answer but it’s not an unreasonable thing to use the thing designed to output waves as a quick hookup point for logic analyzers / oscilloscopes.

[-] fidodo@lemmy.world 2 points 9 months ago

I had a major brain fart and forgot you can connect audio over a cable too. Yeah, now that I'm thinking about it more it wasn't that uncommon to transfer data over aux back in the day. I was imagining using a microphone which would have been silly.

[-] PrefersAwkward@lemmy.world 1 points 9 months ago

I really don't know.

If I had to guess possible reasons off the top of my head:

1: the aux cable and port are a very common for factor for electronics of all sorts, especially computers. So you could probably transfer that data to non-Gameboy devices and not have to manufacturer more proprietary GB ports which you may also have to write drivers for on your non-GB hardware. And your customers would also go through the hustle, if you require them to use your proprietary debugging hardware and drivers, when they inevitably test and debug their own games for your console.

2: in the event of a crash, the kernel might better be able to handle the aux than the proprietary port. Pure speculation by me.

Regardless of any possible reasons or strangeness, it just seems much more probable to me that the behavior of dumping the rom over the audio port is a design choice rather than a coincidence.

this post was submitted on 23 Jan 2024
121 points (96.2% liked)

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